This article applies to:
E-Prime 3.0
E-Prime 1.0
Detail
Experiment Author: James Patterson. Adapted from STEP and used with permission of Brian MacWhinney
Experiment Description
Participants are presented with four shapes on a computer screen. Each shape will either reward or penalize, using points. The goal of the game is to accumulate as many points as possible. The shapes differ from each other in the balance of reward versus penalty. Some shapes tend to reward the player more often than others.
Experiment Instructions
In this experiment four shapes display on the screen. Each shape has both rewards and penalties associated with it. Choose a token by pressing the associatd key:
r=Rectangle
i=Crystal
c=Circle
m=Diamond
For each answer participants receive either a reward or penalty. This is shown as two values on the screen, the value for the individual trial and the overall score. This experiment has 300 trials.
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