Experiment Design Using E-Studio
The articles mentioned below describe the general methods of designing an experiment. The conceptual work that needs to be completed prior to implementing an experiment is reviewed in detail. The process that is described in the links can be followed for any experiment. The links will also identify design issues that should be considered prior to attempts to compete an experiment for data collection. For users who are new to experimental design, using computers to implement experiments, or to E-Studio itself, we recommend reading the articles mentioned below.
To successfully design an experiment in E-Studio, it is important for a User to understand the GENERAL: E-Studio Interface . The interface is comprised of many GENERAL: E-Objects and Sub-Objects  that are crucial to understand if one wishes to successfully create an experiment. The experiment can be edited to meet study design requirements by manipulating GENERAL: Property Pages  and GENERAL: Devices .
Once an experiment is implemented, it is useful to internally test it by using GENERAL: E-Run Test Mode  to see if any runtime errors occur throughout the course of the experiment or if properties need changed.
GENERAL: StartupInfo Editor  can be used to create and modify StartupInfo files; which are XML-based documents used to load name/value pairs into the Context object of an experiment. StartupInfo files are helpful if you have a set of properties that should be used for specific experiments.
The E-Prime 3.0 Tutorials (GENERAL: Experiment Design Tutorials ) should be viewed for more specifics on experiment design in E-Prime.